Where to get silph scope pokemon red
It allows a person to identify ghosts. This ghost Marowak cannot be caught even with the Silph Scope equipped. The Silph Scope made an appearance in File 2: Cubone. It was possessed by a small group of Team Rocket Grunts who were holding Mr. The Silph Scope was later stolen from the Grunts by Blue , who then gave it to Red , allowing him to identify the ghost he was fighting as Cubone 's dead mother, Marowak.
Afterwards, Red returned the Silph Scope to the Rocket Grunts, who presumably took it with themselves as they left after being defeated by Red in a battle. In this canon , Green is also the one who invented the Silph Scope.
Green's Silph Scope first appeared in The Jynx Jinx , where she used it, along with a data disc she had stolen from Team Rocket , to locate and identify Mew. In Zap! In Now You See Me Red and Blue later recovered the Silph Scope, and used its playback function to get look on the thing that had attacked Green. Gengar itself has a pretty good movepool. Despite not so strong Ghost attacks, it also can learn useful special attacks such as Thunderbolt, Mega Drain, and Psychic.
The decent Ground-type skill Bone Club comes built in, but better attacks like Bonemerang and Thrash which does heavy damage for turns in a row, but confuses Cubone don't come until higher levels. Cubone is better in Yellow, since he learns Headbutt at level 18! Namespaces Page Discussion. Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki.
Table of Contents Gameplay. Walkthrough Overview. Boulder badge. Scoping out danger. Prepare for trouble Hidden category: Sub-pages. This page was last edited on 29 October , at Navigation menu.
Cascade badge Route 3 Mt. Moon Route 4 Cerulean City 3. If you want a quick end to this situation, however, run straight up the stairs to the ninth floor and take the teleporter marked G to the fifth floor.
Next, grab the Card Key, which will open every electronic door in the building. Then come to the 3rd floor and use warp tile O to reach the 7th floor be prepared for a battle with your rival , then step on warp tile P to reach the hallway outside of the President's office.
Don't be confused by all the teleporters: the elevator will take you to any floor you want, and you only need to use one series of teleporters to get to the right part of Floor First go to Floor 5 and get item A, the Card Key. With that, you can open any of the locked doors. Also, one of the potted plants on this floor hides an Elixer.
Be wary of the bald guy on this floor--he's the only one to use Psychic-types Kadabra and Mr. Then head down to level 3, unlock the door in front of the teleporter marked O , and then take that to the 7th floor, where your rival awaits. The teleporter right past your rival P takes you directly to the 11th floor, but you may want to heal up on the 9th floor before you face Giovanni. By the time you reach the 9th floor, your team is bound to be a bit worse for the wear.
Also, check the foot of the bed to the left of the nurse to find a hidden Max Potion. Then there's Giovanni It's too bad for him you arrived in time to short-circuit his new scheme. He's not any tougher than your rival, but you'll definitely need to be in peak condition to stand a chance. Once you've sent Giovanni running, the President of Silph Co. To reward you for breaking Team Rocket's hold on his company, he'll hook you up with the incredible Master Ball. When you're finished, you can collect the items in the now Rocket-free lower floors.
There are two major routes you can take: Routes 12 through 15 , which is south of Lavender , and Routes 16 through 18 , west of Celadon City.
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