Where is the receptionist in death at fairing point




















Try to solve a 19th century mystery. Was it really a suicide or was it murder! Content s of this game guide may not be copied or published on any other site without permission from Casual Game Guides.

Some puzzles are random, so you may solve them differently than I did, but the end result is always the same. This continually updates with needed clues and goals. Check this often to solve puzzles. This level has a total of 10 puzzles. You start at the Gate to Halward Estate. Peek around in the shrubbery to the left to find a Torn Note. Pick up the 4 Ringer Parts that are strewn around.

Put them onto the old-fashioned ringer on the side of the entrance gate and pull it. Instead of the gate opening, the Ghost of Charlotte appears. Click twice on her ghost and the gate will open. Go into the Garden and through the door on the left. Talk to the butler. Pick up 5 pieces of the Chore List. Look at the Broken Teapot on the outdoor table. Select and rotate the pieces to put the teapot back together again. The Teapot goes into your inventory. Look at the different kinds of tea, they will come in handy later.

Switch the strips around to put the list together. Then knock on the cottage door to talk to the housekeeper. To complete the scene, you need to obtain a Compartment Key that opens the compartment at the foot of the Front Door to the estate.

Go to the garden and look at the lion statues that are flanking one of the gates and the one that is in the pool. Zoom in on each statue and complete the simple puzzles by rotating the squares. The lion with the sun symbol gets the Orange Crown , the lion with the waves gets the Blue Crown and the lion with the leaves gets the Green Crown. Click on the rings to complete it. Take the key and go to the gate.

Unlock the compartment and take the Photograph. Enter the estate to move on to the next level of the game. The elegant, rambling Halward Estate is the next place for you to explore. This chapter has 17 puzzles in all. You start in a beautiful library. Look at the plants and take an Angel. Then collect six Bookends that are strewn around the room.

Put the Bookends onto the bookshelf to the right. Swap the books around to make pictures that match the bookends on each shelf. Once complete, take the Book. Go to the left and put the Book on the book stand. Put the pieces together into an oval shape. Click on the book to turn the page. You can read half of a letter. You can now turn the letter over to read a riddle.

Leave the library. Go to the Reception Hall and add another Angel to your inventory. Insert the Disc onto the round frame on the ballroom door. A sequence of colors will light up. Press the colored footprints in the same order. The first round you press yellow, purple, aqua and brown.

The other rounds are random and different for every player. Once you get it right for three rounds, enter the Ballroom. Using the Dagger , tear down the curtain in the Ballroom. Find the items and people who are on the list.

The Ghost of Charlotte appears; click on her Ghost. Look at the plant by the window. Pick it up. Go to the gramophone. Put the Crank into the hole and put the Record onto the turntable. Click on the Crank to turn it. The floor tiles in front of the steps is a puzzle.

Rotate the tiles so that they make a complete pattern. A Photograph appears beneath the tile. Pick it up to move on to the next level of the game. In this chapter, you go to romantic France. You find yourself on a lovely, cobblestoned street in France. First go to the red phone booth. Take them both then head to the Museum Lobby. The Ghost of Charlotte appears. Click on the Ghost of Charlotte. Here, you can also track your total playing time.

Bonus Content : After you complete the story, a bonus chapter will be unlocked, accessible from the main menu. Cutscenes : To advance a line of dialogue at a time, click the right-mouse button. You may also choose to skip the whole cutscene entirely.

Cursor Icons : Your cursor will change to various icons as you move your mouse around the screen. The speech bubble icon lets you speak to a person. The magnifying glass icon lets you zoom closer into an area. The hand icon means you can pick something up. Navigation : A directional arrow will appear over areas where you can move to another scene. When in a close-up view of an area, simply click anywhere outside a zoom window to close it, or on the bottom of the screen to exit.

Inventory : Objects that you pick up will go into the inventory tray at the bottom of your screen. Only 8 objects are visible at a time, but you can store more than that. Notebook and Goals : Your notebook can be accessed from the bottom left of the screen. It contains important clues and story notes, so make a habit of checking it regularly.



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